It made the long walk completely worth it because it didn’t feel lonely. At first I was like, “Oh, man!” But then Delilah would chime in and talk my ear off. But once or twice I had to backtrack for a long hike. Instead of backtracking, the game often ended a scene and just cut ahead a few days to something important. Josh: The hiking always felt only as long as it needed to be. A place where the imagination can run wild a place where you and one other person shape your reality. I think the game nails that feeling of being alone in the woods. Speaking of, what did you think of all the hiking? For a game to capture those times spent with my grandpa-it’s just amazing. Pretty soon you’d think that there was a bear just beyond the campfire. The man had a way of planting thoughts and building upon those thoughts. He would tell these stories/create situations that would scare my brother and I to tears. So does Henry, honestly, even though we’re in his shoes.īryan: Delilah and Henry’s banter brought back memories of going camping with my Grandpa Ayers. Talking to Delilah is the highlight of the game for me. I wouldn’t say I completely trusted her right off the bat, especially with how she assumed something was wrong with relationships in Henry’s past but wouldn’t open up about her own. Josh: Delilah won my trust pretty early on, because she simply responded to what we saw together: like the time somebody set-off fireworks and we had to deal with that together. Bryan: What was your initial impression of Delilah? “So what’s wrong with you?” the person on the other line asks. Your only connection with any other humans comes in the form of a walkie-talkie at the top of your tower. Fire a constant threat, you’re hired to watch for anything that could harm the millions of acres of lush wild. This is that review.įirewatch takes place in Wyoming’s wilderness during the summer of 1989. One day, they got to review Firewatch-a visually stunning game for PS4 and PC-about two people who never met, but talk daily.
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